
OptiDraw
Advanced Mesh Painting Tool for Unity
Advanced Mesh Painting Tool for Unity.
Bring the power of AAA texturing workflows directly into the Unity Editor. OptiDraw delivers a frictionless, zero-lag painting experience for both static and animated meshes. Built with Unity Burst and GPU acceleration, supporting Adobe Substance-style UDIMs, multi-submesh painting, splat painting, and high-precision vertex manipulation.
Technical Capabilities
Engineered for pro studios.
Animation Draw Mode
Paint directly on Skinned Mesh Renderers while animating in real-time
Burst & GPU Acceleration
Lighting fast performance with zero lag on high-poly assets
Multi-Submesh & UDIM Objects
Substance-style seamless painting across multiple texture sets
Bonus Texture Channel Packer
Built-in utility to merge RGBA maps for maximum VRAM optimization
Full Source Code & Shader Graph Integration
100% extensible for studio production pipelines
Before & After
See the difference.
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OptiDraw. For your studio pipeline.
Advanced Mesh Painting Tool for Unity