OPTIDRAW GPU BATCH PIPELINEINDIRECT INSTANCING
DRAW CALL REDUCTION: -92%ZERO CPU STUTTER
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Unity
Production Ready

OptiDraw

Advanced Mesh Painting Tool for Unity

Unity Engine (Mesh & SkinnedMesh)

Advanced Mesh Painting Tool for Unity.

Bring the power of AAA texturing workflows directly into the Unity Editor. OptiDraw delivers a frictionless, zero-lag painting experience for both static and animated meshes. Built with Unity Burst and GPU acceleration, supporting Adobe Substance-style UDIMs, multi-submesh painting, splat painting, and high-precision vertex manipulation.

Burst + GPU Accelerated
Performance
Static & Skinned Renderers
Mesh Support
5.0 ★ Top Tier Tool
Asset Store Rating

Technical Capabilities

Engineered for pro studios.

Animation Draw Mode

Paint directly on Skinned Mesh Renderers while animating in real-time

Burst & GPU Acceleration

Lighting fast performance with zero lag on high-poly assets

Multi-Submesh & UDIM Objects

Substance-style seamless painting across multiple texture sets

Bonus Texture Channel Packer

Built-in utility to merge RGBA maps for maximum VRAM optimization

Full Source Code & Shader Graph Integration

100% extensible for studio production pipelines

Before & After

See the difference.

Drag the handle to compare

Without OptiDrawWith OptiDraw
WITHOUT OPTIDRAW
WITH OPTIDRAW
Unity

OptiDraw. For your studio pipeline.

Advanced Mesh Painting Tool for Unity