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UnityUnreal Engine
In Development

Auvra

Physics-Driven Audio & Acoustic Simulation Engine

UnityUnreal EngineNative C++ / C#
In Active Lab Development
Technical Specs

Physics-Driven Audio & Acoustic Simulation Engine.

Real-time acoustic simulation framework that computes sound reflection, physical material occlusion, and spatial frequency absorption directly from physics collider geometry.

< 0.4ms / frame
Raycast Overhead
Up to 4 Bounces
Spatial Reflection
Static 8MB Pool
Memory Budget

Technical Capabilities

Engineered for pro studios.

Geometric acoustic ray-casting running asynchronously off the main thread

Dynamic frequency dampening based on physical surface density tables

Seamless integration with Unity Audio Mixer groups and DSP graph nodes

UnityUnreal Engine

Auvra. For your studio pipeline.

Physics-Driven Audio & Acoustic Simulation Engine

In Active Lab Development
Technical Specs