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In Development


Auvra
Physics-Driven Audio & Acoustic Simulation Engine
UnityUnreal EngineNative C++ / C#
In Active Lab Development
Technical SpecsPhysics-Driven Audio & Acoustic Simulation Engine.
Real-time acoustic simulation framework that computes sound reflection, physical material occlusion, and spatial frequency absorption directly from physics collider geometry.
< 0.4ms / frame
Raycast Overhead
Up to 4 Bounces
Spatial Reflection
Static 8MB Pool
Memory Budget
Technical Capabilities
Engineered for pro studios.
Geometric acoustic ray-casting running asynchronously off the main thread
Dynamic frequency dampening based on physical surface density tables
Seamless integration with Unity Audio Mixer groups and DSP graph nodes


Auvra. For your studio pipeline.
Physics-Driven Audio & Acoustic Simulation Engine
In Active Lab Development
Technical Specs